Kits; Educating Homo Ludens Kit - Using Play and Games in the Adult Classroom
The use of play and games in the older/adult classroom draws inspiration from the idea that the human brain, no matter how old, responds favorably to learning framed in what excites and delights us.
Competition, imposed limits, simulated battle and danger, puzzles that present challenging problems, stories that allow us to escape into fantasy worlds and feel the thrill of imagination – these all provide a framework within which learning becomes more meaningful, inspiring, and joyful. Playful learning is memorable, purposeful, collaborative, and innovative, for child and adult alike.
But where do we begin? How do we employ classroom play for adult students in a way that immediately engages them and serves the learning objectives?
This kit is designed to give you those answers. The handbook combines research from dozens of instructors around the world and provides a look at the latest research at The Workplace Culture Store. We have done what no other play researchers have ever done - we've discovered which outcomes we can expect from which types of play. That means you can have confidence in your approach and that it will produce the results you're looking for.